Charlie Ashall
GAME DESIGNER
SHORT SUMMARY
I am a hardworking and reliable person who continuously strives to develop my skills and abilities to advance my career. I work well within a team and on my own initiative, and I enjoy helping others. I am detail-oriented, methodical, and well-organised, and always stay focused on the tasks at hand.
I am currently a student at Teesside University studying Game Design MA. Previously, I studied at Teesside University for three years in the undergraduate Games Design course, before moving to the master's. I also studied at Chesterfield College in the UAL Level 3 Diploma in Creative Media Production and Technology, receiving a distinction grade from the course. The work I created in this course was included on the UAL website as part of a celebration of work and potential competition.


EDUCATION
School: Teesside University | Dates: September 2022 - 2025
Results: Bachelor Of Arts in Games Design
With First Class Honours
School: Chesterfield College | Dates: Sept 2020 - June 2022
Results: UAL L3 Extended Diploma in Creative Media Production (Games Design) FT T (L3 LE) Distinction
School: Queen Elizabeth’s Grammar School, Ashbourne | September 2015 - March 2020
Results: GCSE - English Literature (5), English Language (5), Mathematics (4), Sciences (5-4), Computer Science (6), Engineering (Level 2 pass), Religious Studies (7), Creative and Digital Media (Level 2 distinction), History (5)
SKILLS
Advanced: Unreal Engine
Diagnosis:
ASD (Autism Spectrum Disorder)
About Me.
I enjoy gaming and consoles, with some of my favourites being Sonic the Hedgehog, Resident Evil, and indie games such as Hollow Knight: Silksong, Hades 1/2 and Clair Obscure: Expedition 33. I have also started exploring/getting more into the board/card games areas of games overall, with games like One Piece TCG. I love to watch the latest movie releases as well as many different forms of media, such as Marvel/Star Wars shows and animated shows.
I show a high interest in level design as I enjoy making a pathway for players to explore/follow through a game, and get an enjoyable experience from a challenging puzzle, level navigation/parkour, or fast-paced movement/reaction. Some of my favourite examples would be the Legend of Zelda: Breath of the Wild/Tears of the Kingdom, with how much there is to explore and interact with, as well as how the game's mechanics can interact with its environment in so many ways. Another would be some of the Levels from Sonic X Shadow Generations, such as City Escape and Kingdom Valley. I love how they are quick-paced but manage to switch players from fast-movement running to some more careful platforms and enemies before making another dash.

